
Creating a safe gaming environment for children
Tips and strategies for creating a safe gaming environment for children and young people.

Gaming can help young people learn important skills
Playing and making games can help children and young people to develop important skills like coding, problem solving and creativity.

The benefits of playing online games
Playing games can be good for you! There are social, emotional and cognitive benefits for playing video games and online games.

Mobile devices in schools
The department’s review into the use of mobile devices in schools was completed in 2018. Students, teachers and parents will all have a role to play in shaping the future of smartphones in schools.

How chat, texting and messaging can keep us connected
Staying in touch with friends and family is now easier than ever before. Young people are using online communication to build friendships, share their lives and work together.

Controlling your privacy settings in social media
Social media channels are where you connect, chat and celebrate with your family and friends. Stay in control of your social media by choosing what things you share, and who gets to see them.

Using technology in schools – your rights and responsibilities
In order to ensure that all students and teachers in public schools can be provided with safe, secure and quality access to the internet, the NSW Department of Education expects all staff and students to understand and abide by the Student Use of Digital Devices and Online Services policy.

What do I need to know about in-game chat?
Video games are becoming more social. Players are now able to talk and plan with other players in online games. Here is everything you need to know about in-game chatting.

Resource - Review into the non-educational use of mobile devices in NSW schools
In 2018, the NSW Government conducted a Review into the non-educational use of mobile devices in NSW schools.

Teaching and learning with games
Teachers can use game-based learning leverage students passions for games in order to make learning more meaningful, authentic, accessible and engaging.