NSW Department of Education

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The benefits of playing online games

Playing games can be good for you! There are social, emotional and cognitive benefits for playing video games and online games.

Creating a safe gaming environment for children

Tips and strategies for creating a safe gaming environment for children and young people.

Collaborating online

Collaborating effectively is an important skill for both students and teachers. A good digital citizen can use online tools to work with people from around the world.

Shopping online

Online shopping can be convenient and has extended access to goods and services. Learning how to shop thoughtfully, identify reputable sellers and assert your rights is an important part of being a digital citizen.

What are the most popular video making and sharing apps?

The amount of video online is growing at a rapid rate and is a popular medium for young people, for both learning and recreation. Children and young people are also making and sharing their own videos online. Here is a list of some of the widely used video making and sharing programs.

Avoiding scams

There are plenty of resources and strategies available to help you avoid scams, and both government agencies and private organisations exist that can help you if you think you have been the target of a scam.

Internet hoaxes

A hoax is a deliberate lie designed to seem truthful. Learn about online resources that will help you recognise and debunk hoaxes.

Gaming can help young people learn important skills

Playing and making games can help children and young people to develop important skills like coding, problem solving and creativity.

How chat, texting and messaging can keep us connected

Staying in touch with friends and family is now easier than ever before. Young people are using online communication to build friendships, share their lives and work together.

Copyright and Creative Commons

With people and organisations making so much information and material available online, it is important to know how and when to credit creators when making use of their work.

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